Pick your core — we complete the template around it. Add the players you already know you want, choose a fill strategy, and get a legal 15-man squad within budget, ready to copy into your FPL team.
Search and add the players you already want in your squad.
Most Picked, Top Projected, Wildcard and more fill everything else.
Budget, position quotas and the 3-per-club limit are handled for you.
Chip Optimised scores every player on projected points for the chip's gameweek, so it replaces the fill strategy above — that selection is ignored while this is on.
Built to maximise your Wildcard (1st half).
Play it in the GW4–5 window, just after the first international break — the classic early reset once you've seen how teams have actually started and which players are nailed on. It doesn't need a double gameweek. Must be used by GW19.
Built for a Wildcard from GW4: players are scored on total projected points across the next 7 gameweeks — the longest view of the four chips, because a Wildcard commits you to this squad for weeks rather than one gameweek.
This is the pure Wildcard (1st half) squad — add players above to build the rest of the template around your own core.
★ Your pickmarks the players you locked in — every other card was chosen to maximise a Wildcard (1st half) in GW4.
Your picks vs. what the fill strategy added around them.
32.12 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
28.41 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
44.63 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
45.21 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
43.98 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
48.2 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
41.58 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
39.58 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
45.51 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
45.92 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
50.47 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
42.87 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
39.83 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
45.92 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
43.61 projected points from GW4 to GW10 — a Wildcard is a medium-term commitment, so the whole run counts.
Working out what this squad would do next…
No picks yet — search below and add the players you want to build around. We'll fill the rest.
The green figure is projected points over the next 3 gameweeks (model estimate); the other is price.
614 more matches — refine your search to narrow it down.
Gameweek by gameweek, what this squad would do next: bank the free transfer, make a free upgrade, or take a hit worth paying for.
Planned from GW3 assuming you enter this squad as-is: 1 free transfer to start (accruing one a week, banked up to 5) and £0.7m in the bank — the money this build didn't spend.
Your squad already projects well over the next 5 gameweeks — no transfer clears the improvement bar, so the plan is to bank your free transfer and hold. Roll it and reassess as prices and form move.
Affordability uses each player's current listed price, not a true selling price (FPL doesn't publish purchase prices) — bank figures are directionally correct, not exact.