Pick your core — we complete the template around it. Add the players you already know you want, choose a fill strategy, and get a legal 15-man squad within budget, ready to copy into your FPL team.
Search and add the players you already want in your squad.
Most Picked, Top Projected, Wildcard and more fill everything else.
Budget, position quotas and the 3-per-club limit are handled for you.
Chip Optimised scores every player on projected points for the chip's gameweek, so it replaces the fill strategy above — that selection is ignored while this is on.
Built to maximise your Bench Boost.
No double gameweek is scheduled in the next 8 gameweeks — doubles are usually confirmed mid-season once cup rounds and postponements reshape the calendar. This squad targets GW3, the week the most clubs have a fixture, so all 15 players project to play. It's the right shape for a Bench Boost, not a signal to play the chip now.
Built for a Bench Boost in GW3: every player is scored on our model's projected points for that gameweek — a double gameweek counts both fixtures, a blank counts none — discounted by minutes reliability, since all 15 of your players score when the chip is active. That's why this build puts real money on the bench instead of cheap non-playing cover.
This is the pure Bench Boost squad — add players above to build the rest of the template around your own core.
★ Your pickmarks the players you locked in — every other card was chosen to maximise a Bench Boost in GW3.
Your picks vs. what the fill strategy added around them.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (68%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (68%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (68%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (67%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
0 projected points in GW3 (no fixture — blank gameweek), weighted for minutes reliability (60%) since every player scores on a Bench Boost.
Working out what this squad would do next…
No picks yet — search below and add the players you want to build around. We'll fill the rest.
The green figure is projected points over the next 3 gameweeks (model estimate); the other is price.
614 more matches — refine your search to narrow it down.
Gameweek by gameweek, what this squad would do next: bank the free transfer, make a free upgrade, or take a hit worth paying for.
Planned from GW3 assuming you enter this squad as-is: 1 free transfer to start (accruing one a week, banked up to 5) and £36.0m in the bank — the money this build didn't spend.
Affordability uses each player's current listed price, not a true selling price (FPL doesn't publish purchase prices) — bank figures are directionally correct, not exact.