Pick your core — we complete the template around it. Add the players you already know you want, choose a fill strategy, and get a legal 15-man squad within budget, ready to copy into your FPL team.
Search and add the players you already want in your squad.
Most Picked, Top Projected, Wildcard and more fill everything else.
Budget, position quotas and the 3-per-club limit are handled for you.
Chip Optimised scores every player on projected points for the chip's gameweek, so it replaces the fill strategy above — that selection is ignored while this is on.
Built to maximise your Triple Captain.
No double gameweek is scheduled in the next 8 gameweeks — doubles are usually confirmed mid-season once cup rounds and postponements reshape the calendar. This squad targets GW3, the week the most clubs have a fixture, so all 15 players project to play. It's the right shape for a Triple Captain, not a signal to play the chip now.
Built for a Triple Captain in GW3: players are scored on projected points across GW3 onward (8 gameweeks), with GW3 itself weighted extra so the squad leans toward that week's biggest hauls without becoming a one-week team. The captain shown is the player projected to score most in GW3 — your Triple Captain pick.
This is the pure Triple Captain squad — add players above to build the rest of the template around your own core.
★ Your pickmarks the players you locked in — every other card was chosen to maximise a Triple Captain in GW3.
Your picks vs. what the fill strategy added around them.
0 projected points in GW3, plus 32.12 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 28.41 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 44.63 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 45.21 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 43.98 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 48.2 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 41.58 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 39.58 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 45.51 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 45.92 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 50.47 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 42.87 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 39.83 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 45.92 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
0 projected points in GW3, plus 43.61 across GW3 onward — a Triple Captain squad needs that week's ceiling and a squad that holds up around it.
Working out what this squad would do next…
No picks yet — search below and add the players you want to build around. We'll fill the rest.
The green figure is projected points over the next 3 gameweeks (model estimate); the other is price.
614 more matches — refine your search to narrow it down.
Gameweek by gameweek, what this squad would do next: bank the free transfer, make a free upgrade, or take a hit worth paying for.
Planned from GW3 assuming you enter this squad as-is: 1 free transfer to start (accruing one a week, banked up to 5) and £0.7m in the bank — the money this build didn't spend.
Your squad already projects well over the next 5 gameweeks — no transfer clears the improvement bar, so the plan is to bank your free transfer and hold. Roll it and reassess as prices and form move.
Affordability uses each player's current listed price, not a true selling price (FPL doesn't publish purchase prices) — bank figures are directionally correct, not exact.